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Toolbar 1
Help Mode Button
Undo-Redo Buttons
Select and Link Tool
Select and Unlink Tool
Select and Bind to Space-Warp Tool
Selection Tool
Select Region Type
Selection Filter
Select By Name
Select and Move
Select and Rotate
Select and Scale
Toolbar 2
Reference Co-ordinate System
Center Transform
Axis Restriction Buttons
The IK Toggle Button
Mirror Selected Objects
Array Tool
Snapshot Tool
Align
Named Selection Sets Pulldown
Track Views Button
Material Editor Button
The Render Control Button
Command Panel The Command Panel
Create Panel
Modify Panel
Hierarchy Tab
Motion Panel
Display Tab
Utilities Panel
Other Controls Customizing the Interface
Viewports Explained
Viewport Menus
Viewport Controls
Animation Playback Controls
Animate Toggle Button
Animation Timer Slider
Snap Toggle Tool
Co-ordinate Readout
Degradation Override
Crossing/Window Toggle
Lock Selection Button
Status Bar
3D Objects Standard Primitives
Extended Primitives
Compound Objects
Patch Grids
Nurb Surfaces
Summary
Shapes and Lofted Objects Creating Shapes
Creating a Lofted Object
Summary
Drawing with Precision Setting the Units
Defining the Grid Settings
Using Snaps
Using Keyboard Entry
Using Helper Objects
Using the Object Stack to Control Modifiers Object Stack Overview
Active/Inactive Modifier Toggle
Show End Result On/Off Toggle
Make Unique Button
Remove Modifier from Stack Button
Edit Stack button
Summary
Geometry Modification Fundamentals Editing Object Parameters
Making Copies
Transforms vs. Modifiers
Accessing Transforms
Bend Modifier
Twist Modifier
Taper Modifier
Noise Modifier
Customize the Modifier Stack
Summary
Edit Objects Transforms and Modify Selecting an Existing Modifier
Editing an Existing Modifier
Editing-Sub Object Level Modifiers
Editing 3D Shapes and Loft Objects Editing Shapes
Extrude a Shape
Lathe a Shape
Edit a Loft Object
Using Deformation Curves
Deformation Curves Interface
Summary
Modifying Objects in Different Levels Edit Mesh
Edit Patch
Edit Spline
Edit Nurbs
Summary
Scene Composition - Lights and Cameras Target Camera
Free Camera
Camera Controls
Target Spot Light
Free Spot Light
Target Direct Light
Free Direct Light
Omni Light
Ambient Light
Summary
Scene Composition - Materials Basic Materials
Material Editor Interface
Material Map Browser
Standard Materials
Basic Standard Material Parameters
Extended Standard Material Parameters
Mapped Materials
Creating Mapped Materials
Bitmap Material Rollouts
Surface Demo
Advanced Materials
Summary
Scene Composition - Rendering a Scene Rendering Options
Rendering Parameters
Multithreaded Rendering
Output Options
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UK & Europe
Marrutt Ltd
Bellbrook Industrial Estate
Uckfield, East Sussex, TN22 1QL
United Kingdom
UK Tel: +44 (0) 1825 764057
UK Fax: +44 (0)1825 768841
US & Canada
Marrutt Ltd
1133 Broadway, Suite 706
New York, NY 10010
United States
US Tel: 646-736-7932
US Fax: 646-895-7649