• Learn all the essential concepts and techniques of the world's most popular 3D modeling and animation software with the help of these online 3D Studio Max 4 training tutorials.
• Expert instructor Adam Beare commences from the very basics and uses narrated video training movies to demonstrate topics such as the interface, tools, rendering, the control panel and menus.
• As the 3D Studio Max 4 tuition progresses, Adam goes on to explain more advanced topics which will really help you to leverage the potential power of 3D Studio Max 4.
• Start learning right away by viewing the FREE 3D Studio Max 4 training tutorials by clicking any blue linked lesson above.
3D Studio Max 4 Training - FREE Tutorials
FREE 3D Studio Max 4 Training
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Main Tool Bar
Main Tool Bar
Tool Bar Undo and Redo
Select and Link
Unlink Selected
Bind to Space Warp
Select Object
Region Select - Tools
Selection Filter List
Select by Name
Select and Move
Select and Rotate
Select and Uniform Scale
Select and Manipulate
Reference Coordinate System
Use Pivot Point Center
Restrict X;Y;Z;XY;WZ;YZ
Mirror
Spacing Tool
Array
Snapshot
Align to View
Align
Normal Align - Tuition 1
Normal Align - Tuition 2
Place Highlights
Align to Camera
Named Selection Sets List
Track View
Schematic View
Render Scene
Quick Render (Production)
Quick Render (Draft)
Quick Render (ActiveShade)
Render Type
Render Last
Viewport Controls
Intro
Smooth and Highlight
Minimmum and Maximum Toggle
Zoom
Region Zoom
Pan
Arc Rotate
Arc Rotate on Selection/Arc Rotate Sub-Object
Zoom Extents
Zoom Extents All
Zoom Extents Selected/Zoom Extents All Selected
Zoom All
Views
Grid
Degradation Override
Animation Controls
Intro
Play/Stop
Go To Start - Go To End
Previous Frame - Next Frame
Animate
Time Configuration
Key Mode
Status Bar Controls
Intro & 2D Snap; 2.5D Snap; 3D Snap
Angle Snap
Percent Snap
Spinner Snap
Selection Lock Toggle
Coordinate Display
Status Typin
Modeling Using Geometry Standard Primitives
Intro
Box
Sphere
Cylinder
Torus
Teapot
Cone
GeoSphere
Tube
Pyramid
Plane
Creation Method
Space Warps Geometric-Deformable; Modifier-Based
Intro
Free-form Deformations Box
Free-form Deformations Cylinder
Wave
Bomb
Ripple
Conform
Intro to Modifier-Based Space Warps
Bend Space Warp
Taper Space Warp
Noise Space Warp
Twist Space Warp
Skew Space Warp
Stretch Space Warp
Systems standard
Intro
Bones
Sunlight
Ring Array
Biped
First Tutorial - Basic Modeling; Material; Render and Animation
Intro
Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Grouping Standard Primitives
Basic Materials
Basic Rendering Environment
Basic the Rendering Tool
Basic Modeling Using Standard Primitives to be Animated
Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation
Intro
Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
Adding a Meshsmooth Modifier
Adding Standard Primitives for Compound Modeling
Intermediate Materials
Adding Booleans to Standard Primitives
Putting Scenes Together
Animating Modifiers
Basic of Track View
Third Tutorial - Beyond the Basics Modeling; Materials and Animation
Intro
Modeling with Splines
Using the Modifier; Lathe
Raytraced Materials
Modeling with the Lofts
Using Primitives to Finish Off
Sub-object Modeling
Sub-object Materials
Intro to Space Warp Animation
Putting Scenes Together
Adding a Bomb Spacewarp
Setting the Start Frame for the Bomb Spacewarp
Setting the Render Scene for Outputting to a AVI
Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping
Intro to Basic Material Mapping Coordinates and Lighting
Basic Planar Mapping Coordinates
Basic Cylindrical Mapping Coordinates
Basic Spherical Mapping Coordinates
Basic Box Mapping Coordinates
Basic Lighting Intro
Using Target Spot Lights
Using Omni Lights and the ActiveShader
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