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Modifying Objects
Modifiers Intro
Modifier Sets
Grayed Out Buttons
Segmentation & Modifiers
Limits
Axis/Coordinate System - Tuition 1
Axis/Coordinate System - Tuition 2
Modifier Order
Instanced/Make Unique
Using 2D Shapes To Make 3D Objects
2D Shapes
Lathing a Line (Wine Glass)
Lathing a Circle (Helmet)
Extrude (Text & Star)
Lofted Objects: Intro
Lofting Using Multiple Shapes
Using Deformation Curves
Easy Modification of Lofts
Vertices: Corner/Bezier/Smooth
Working With Precision/To Scale
Working To Scale/Viewport Setup
Using Snaps/Snaps Toolbar - Tuition 1
Using Snaps/Snaps Toolbar - Tuition 2
Quick Align
Keyboard Entry/Align
Clone & Align
Normal Align
Materials & Maps
Intro to Materials/Maps & Shaders
Ambient/Diffuse/Specular/Opacity
Using Bitmap Maps
Save Scene Materials in Library
Save from Material Editor to Library
Put Material to Library
Tiling & Offset
Procedural Maps Intro
Checker
Blur/Blur Offset
Put Material to Scene
Reflection & Refraction
Bump (Noise)
Specular Map (Falloff/Gradient)
Opacity (Falloff)
Opacity (Gradient/Noise)
Diffuse Map (Mix/Splat/Cellular)
Multi/Sub-Object Materials/Material IDs
Changing Material IDs of Sub-Objects
Using Shapes to Set Material IDs
Attaching Objects Creates MSO Materials
The Ink'N'Paint Material
The Unwrap UVW Modifier - Tuition 1
The Unwrap UVW Modifier - Tuition 2
Mask (Falloff/Waves)
mental ray Materials (DGS) - Tuition 1
mental ray Materials (DGS) - Tuition 2
Animation - Introduction
Animation/Scene Setup
Animation: Auto Key
Animation: Set Key
Deleting & Editing Keys
Key Filters
Basic Cameras & Lights
Standard Cameras (Target/Free)
Controls (Dolly/Perspective)
Controls (Roll/Orbit/Pan/Truck/FOV)
Parameters (Show Cone/Clipping Planes)
Standard Free Light
Standard Target Light
Hotspot/Falloff
Aligning Cameras & Lights
Decay
Near & Far Attenuation
Omni (Exclude)
Projector Maps
Daylight - Tuition 1
Daylight - Tuition 2
Daylight - Tuition 3
Atmospheric Effects
Fire Effect - Tuition 1
Fire Effect - Tuition 2
Fire Effect - Tuition 3
Volume Fog
Fog - Tuition 1
Fog - Tuition 2
Fog - Tuition 3
Volume Light
Bones - Skinning - Rigging
Creating the Dolphin Bones - Tuition 1
Creating the Dolphin Bones - Tuition 2
Creating the Dolphin Bones - Tuition 3
Naming the Bones
Bones Linking - Forward Kinematics (FK)
Creating a Center of Mass
Creating Control Objects - Tuition 1
Creating Control Objects - Tuition 2
Creating Control Objects - Tuition 3
Creating Control Objects - Tuition 4
Creating Control Objects - Tuition 5
Making Bones Non-Renderable
Skinning - Tuition 1
Skinning - Tuition 2
Skinning - Tuition 3
Locking Down Bones
Locking Down Control Objects - Tuition 1
Locking Down Control Objects - Tuition 2
Custom Attributes - Tuition 1
Custom Attributes - Tuition 2
Correcting the Hierarchy
Using the Rig - Tuition 1
Using the Rig - Tuition 2
Inverse Kinematics - Tuition 1
Inverse Kinematics - Tuition 2
Inverse Kinematics - Tuition 3
Combining FK & IK - Tuition 1
Combining FK & IK - Tuition 2
Limiting IK - Creating Bones
Limiting IK - Skinning
Limiting IK - IK Limits
Reaction Manager
Intro to Reaction Manager
Adding/Moving/Scaling & Deleting States
Create Mode
Edit Mode
Editing States Numerically
List Controller with Reaction Mgr.- Tuition 1
List Controller with Reaction Mgr.- Tuition 2
Create State
Using Reaction Mgr.& IK - Expose TM - Tuition 1
Using Reaction Mgr.& IK - Expose TM - Tuition 2
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