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MAXScript--Reserved-Names-Strings
Reserved Words
Names and Naming Rules
Strings
MAXScript--UI Scripting
Creating a Rollout/Dialog - Tuition 1
Creating a Rollout/Dialog - Tuition 2
Rollout UI Control Types
ResetMaxFile
Creating a Rollout Floater - Tuition 1
Creating a Rollout Floater - Tuition 2
The Visual MAXScript Editor
MAXScript--Architecture
Undefined
Expressions-Order of Evaluation
Code Blocks
Functions
Interfaces
Scope Introduction
Nested Scopes
Local and Global Variables
MAXScript--Scripting Animation
Animate On and At Time
Specifying Time - Tuition 1
Specifying Time - Tuition 2
Scope and Nesting for Time Contexts
Controllers and Keys - Tuition 1
Controllers and Keys - Tuition 2
Creating and Manipulating Modifiers
Scripted Custom Attributes
Character Studio--Biped
Creating and Editing a Biped
Figure Mode and Figure Files - Tuition 1
Figure Mode and Figure Files - Tuition 1
Footstep Mode and BIP Files - Tuition 1
Footstep Mode and BIP Files - Tuition 2
Track View-List Controllers
Editing Footsteps in Track View
Extracting Footsteps from BIP Files
Intro to MAXScript for the Biped
Freeform Animation
Biped Layers
Biped Dynamics and Spline Dynamics
Motion Flow Mode
Mixer Mode and Motion Mixer
Pelvis as Ball Joint
Bone Twist Controls - Tuition 1
Bone Twist Controls - Tuition 2
Bone Twist Controls - Tuition 3
Twist Poses - Tuition 1
Twist Poses - Tuition 2
Twist Poses - Tuition 3
Using Filmbox .fbx Files
Character Studio--Skin and Physique
Skin and Physique-Introduction
Skin
Physique - Tuition 1
Physique - Tuition 2
Adjusting Biped to Mesh - Tuition 1
Adjusting Biped to Mesh - Tuition 2
Physique and Skin MAXScript Support
Adding Nullhelper to Biped
Skin MAXScript Example
Weight Tool
Character Studio--Biped Animation
Animation Workbench- 3 DOF Rotations
Workbench-Track View Synchronization
IK Blend and Join to Prev IK Key - Tuition 1
IK Blend and Join to Prev IK Key - Tuition 2
Presets - Tuition 1
Presets - Tuition 2
Pivots - Tuition 1
Pivots - Tuition 2
Planting to a Moving Object
Biped Trajectories
Rubber Band Mode
Squash and Stretch w/ List Controllers - Tuition 1
Squash and Stretch w/ List Controllers - Tuition 2
Bend Links-Smooth Twist
Layer Retargeting
Character Studio--Motion Flow
Creating keyframes From Motion Flow
Saving and Loading Motion Flow animation
Shared Motion Flow
Positioning and Reorienting-Move All
Retargeting - XAF File
Character Studio--Motion Mixer
Creating a Mixdown
Saving and Loading a .mix File
Creating a Loopable Clip and Tiling
Stretching and Trimming Clips
Combining Clips and Filtering
Mute and Solo Trackgroup
Moving Transition Brackets
Weighting
Timewarp
Garment Maker and Cloth
Introduction to Garment Maker and Cloth
Loading and Scaling Reference Art
Making Panels - Tuition 1
Making Panels - Tuition 2
Garment Maker-Arranging Panels
Garment Maker-Creating Seams
Cloth Modifier-Simulate Local - Tuition 1
Cloth Modifier-Simulate Local - Tuition 2
Cloth-Animate and Simulate
Skin the Biped-Preliminaries
Cloth-Skin the Biped - Tuition 1
Cloth-Skin the Biped - Tuition 2
Cloth-Simulate Local
Cloth-Group-Surface Constraint
Cloth-Fixup and Re-simulate
Local Resimulate with Constraints
MAXScript-Local Cloth Resimulation
Cape-Garment Maker
Cape-cloth-Create Keys
Cape-Simulate-Weld Mesh
Cloth-group-Surface Constrain hood
Cloth-Node Constraint-Script Controller - Tuition 1
Cloth-Node Constraint-Script Controller - Tuition 2
Cloth-Final Cape Implementation - Tuition 1
Cloth-Final Cape Implementation - Tuition 2
Cloth-More MAXScript - Tuition 1
Cloth-More MAXScript - Tuition 2
Cloth-More MAXScript - Tuition 3
Hair and Fur
Hair and Fur-Basics
Hair-Cut Length and Scale
Hair-Lighting
Hair-Styling-Holding a Style - Tuition 1
Hair-Styling-Holding a Style - Tuition 2
Hair-Styling
Mapping
Pelt Mapping-Intro
Pelt Mapping-Create Irregular Object
Pelt Mapping-Check Material IDs
Pelt Mapping-Quick Start
Pelt Mapping-Create Seams
Pelt Mapping-Render UV Template
Pelt Mapping-Edit UVWs
Pelt Mapping-Further Study
Real World Mapping
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