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auto*des*sys form*Z 3.9 Training Information
Author: Prof C. William Fox
Duration: 10 hrs
Video Lessons: 149
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9


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auto*des*sys form*Z 3.9 Training - FREE Tutorials

FREE auto*des*sys form*Z 3.9 Training
Learn auto*des*sys form*Z 3.9 in the shortest time possible, start now with the linked tutorials below:   (Please allow a few seconds to load)
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Introduction
 Overview & Versions of formZ
 About this Tutorial
 The 3D Modeling Environment
 Features of formZ
 Installation & Memory Management
 Launching formZ

The Interface
 Screen Features
 The Graphics Window Tool Palette
 Viewing & Zooming
 The Prompts Palette
 The Colors/Surface Styles Palette
 Getting Help
 Turning Tools Off & On
 Saving Your Preferences
 Keyboard Command Differences between Mac & PC

Drawing 2D Shapes
 Drawing Rectangles
 Drawing Polygons (Simple & Patterned)
 Drawing Circles & Ellipses
 Generating Line Drawings
 Drawing Arcs
 Mixing Straight Lines & Arcs
 Drawing Spline Curves
 Drawing Sketches & Stream Lines
 Drawing 2D Enclosures
 Drawing with Numeric Input

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Drawing, Viewing & Rendering 3D Objects
3D Extrusions
3D Extrusions Converged (to a Point)
3D Enclosures
Heights of Objects
Plotting & Rendering Objects
Types of Facetted Objects Generated by formZ

Generating 3D Primitives
Generating a Primitive Cube
Generating Cones & Cylinders
Generating Spheres
Generating Tori
How the Analytic Primitives are Displayed
Generating Spherical Objects

Picking Objects
Picking & Unpicking Objects
The Topological Levels
Prepicking & Postpicking

Moving, Rotating, Sizing & Mirroring Objects
Moving Objects
Reading 3D Space
Moving Entities at Different Topological Levels
Rotating Objects
Resizing (Scaling) Objects
Mirror Objects
Copying Objects
Numerically Defined Transformations

Derivative Objects
Derivative 3D Objects
Ghosted Objects
Derivative Objects from Parts of Other Objects
Derivative Objects from Complete Objects
Derivative Surface Objects
Parallel Objects
Unfolding Objects

Terrain Models
Meshed Terrain Model
Stepped Terrain Model
Triangulated Contour Model

Objects of Revolution
Lathed Objects
Helixes

Stairs
Spiral Stairs
Stairs from Paths
Stairs from Contour Lines

Sweeps Along Paths
Axial Sweeps
Two Source Sweeps
Two Path Sweeps
Boundary Sweeps
Sweeps Along Faces of Objects

Skinning
Skins Along Paths
Generating Nurbz from Skins
Cross Skinning

Meshes
Plain Meshes
Smooth Meshes
Reducing the Resolution of Meshes

Deformations
Profiles & Mesh Movement
Point Disturbances
Object deformation

Rounding Objects
Plain Rounding
Controlled Rounding

Curved Line Meshes
Controlled Curves
Controlled Meshes
Nurbz Meshes

Patches
Deriving Patches
Growing, Stitching & Attaching Patches
Dividing Patches

Metaformz
Generating & Evaluating Metaballs
Generating & Evaluating Metaformz
Modeling with Metaformz

Boolean, Trim & Stitch Operations
Union, Intersection & difference of 2D Shapes
Union, Intersection & difference of 3D Shapes
Objects Splitting Each Other
2D Booleans for 3D Modeling
Trimming & Stitching

Sections of Objects & Contours
2D Sections
3D Sections
Deriving Contour Lines

Text
Placing & Editing Text
Text Along Path & Between Lines
Editing Text Control Lines

Symbols & Instances
Creating Symbol Definitions
Placing Symbols

Attaching
Attaching Objects
Point-to-Point Attachments
Segment-to-Segment Attachments
Face-to-Face Attachments
Setting the Justification Options
Object-to-Object Attachments
Attaching Surface Objects

Aligning & Distributing
Aligning & Distributing Options

Extending Segments to Surfaces
Extending Options

Placing Objects on Other Objects
Placing Options

Attributes, Layers & Querying
Coloring Objects & Their Faces
Placing Objects on Layers
Querying Objects & Their Parts

Insertions & Deletions
Inserting Outlines
Inserting faces & Volumes
Inserting Holes
Inserting Openings
Deleting Points, Segments, Outlines & Faces

Reference Planes & Their Palette
Defining Arbitrary Reference Planes
Switching Planes from the Palette
The Reference Plane Tools

Views & Their Palettes
Saving Custom Views
The Viewing Tools

Model Example - Three Story Building Frame
File Organization & Set-Up
Constructing Slab & Columns
Duplicating & Locating Slabs & Columns
Constructing & Duplicating Stairs
Visualizing the Model

Model Example - Site & Small Building
Creating Walls, Openings and Insertions
Creating the Roof
Creating the Site
Visualizing the Completed Project

Model Example - Sail Boat using Mesh Techniques
Creating the Hull
Creating the Mast & Sails
Merging Parts and Visualizing Project

Model Example - A Flower using NURBS
Creating the Exterior Pedals
Creating the Interior Pedals
Creating the Bud, Stem & Leaves

Model Example - Toy Duck using Cage & Patches
Creating the Cage
Editing the Cage
Refining the Cage Form
Converting the Cage to a Patch Object
Detaching a Piece of the Cage

Model Example - A Mousehead using Metaformz & Patches
Creating the Head using Metaformz
Creating the Ears using Patches
Creating the Nose
Creating the Eyes

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