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Introduction
Overview & Versions
of formZ
About
this Tutorial
The
3D Modeling Environment
Features
of formZ
Installation & Memory
Management
Launching
formZ
The Interface
Screen
Features
The
Graphics Window Tool Palette
Viewing & Zooming
The
Prompts Palette
The
Colors/Surface Styles Palette
Getting
Help
Turning
Tools Off & On
Saving
Your Preferences
Keyboard
Command Differences between Mac & PC
Drawing 2D Shapes
Drawing
Rectangles
Drawing
Polygons (Simple & Patterned)
Drawing
Circles & Ellipses
Generating
Line Drawings
Drawing
Arcs
Mixing
Straight Lines & Arcs
Drawing
Spline Curves
Drawing
Sketches & Stream Lines
Drawing
2D Enclosures
Drawing
with Numeric Input
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Drawing, Viewing & Rendering 3D Objects
3D Extrusions
3D Extrusions Converged (to a Point)
3D Enclosures
Heights of Objects
Plotting & Rendering Objects
Types of Facetted Objects Generated by formZ
Generating 3D Primitives
Generating a Primitive Cube
Generating Cones & Cylinders
Generating Spheres
Generating Tori
How the Analytic Primitives are Displayed
Generating Spherical Objects
Picking Objects
Picking & Unpicking Objects
The Topological Levels
Prepicking & Postpicking
Moving, Rotating, Sizing & Mirroring Objects
Moving Objects
Reading 3D Space
Moving Entities at Different Topological Levels
Rotating Objects
Resizing (Scaling) Objects
Mirror Objects
Copying Objects
Numerically Defined Transformations
Derivative Objects
Derivative 3D Objects
Ghosted Objects
Derivative Objects from Parts of Other Objects
Derivative Objects from Complete Objects
Derivative Surface Objects
Parallel Objects
Unfolding Objects
Terrain Models
Meshed Terrain Model
Stepped Terrain Model
Triangulated Contour Model
Objects of Revolution
Lathed Objects
Helixes
Stairs
Spiral Stairs
Stairs from Paths
Stairs from Contour Lines
Sweeps Along Paths
Axial Sweeps
Two Source Sweeps
Two Path Sweeps
Boundary Sweeps
Sweeps Along Faces of Objects
Skinning
Skins Along Paths
Generating Nurbz from Skins
Cross Skinning
Meshes
Plain Meshes
Smooth Meshes
Reducing the Resolution of Meshes
Deformations
Profiles & Mesh Movement
Point Disturbances
Object deformation
Rounding Objects
Plain Rounding
Controlled Rounding
Curved Line Meshes
Controlled Curves
Controlled Meshes
Nurbz Meshes
Patches
Deriving Patches
Growing, Stitching & Attaching Patches
Dividing Patches
Metaformz
Generating & Evaluating Metaballs
Generating & Evaluating Metaformz
Modeling with Metaformz
Boolean, Trim & Stitch Operations
Union, Intersection & difference of 2D Shapes
Union, Intersection & difference of 3D Shapes
Objects Splitting Each Other
2D Booleans for 3D Modeling
Trimming & Stitching
Sections of Objects & Contours
2D Sections
3D Sections
Deriving Contour Lines
Text
Placing & Editing Text
Text Along Path & Between Lines
Editing Text Control Lines
Symbols & Instances
Creating Symbol Definitions
Placing Symbols
Attaching
Attaching Objects
Point-to-Point Attachments
Segment-to-Segment Attachments
Face-to-Face Attachments
Setting the Justification Options
Object-to-Object Attachments
Attaching Surface Objects
Aligning & Distributing
Aligning & Distributing Options
Extending Segments to Surfaces
Extending Options
Placing Objects on Other Objects
Placing Options
Attributes, Layers & Querying
Coloring Objects & Their Faces
Placing Objects on Layers
Querying Objects & Their Parts
Insertions & Deletions
Inserting Outlines
Inserting faces & Volumes
Inserting Holes
Inserting Openings
Deleting Points, Segments, Outlines & Faces
Reference Planes & Their Palette
Defining Arbitrary Reference Planes
Switching Planes from the Palette
The Reference Plane Tools
Views & Their Palettes
Saving Custom Views
The Viewing Tools
Model Example - Three Story Building Frame
File Organization & Set-Up
Constructing Slab & Columns
Duplicating & Locating Slabs & Columns
Constructing & Duplicating Stairs
Visualizing the Model
Model Example - Site & Small Building
Creating Walls, Openings and Insertions
Creating the Roof
Creating the Site
Visualizing the Completed Project
Model Example - Sail Boat using Mesh Techniques
Creating the Hull
Creating the Mast & Sails
Merging Parts and Visualizing Project
Model Example - A Flower using NURBS
Creating the Exterior Pedals
Creating the Interior Pedals
Creating the Bud, Stem & Leaves
Model Example - Toy Duck using Cage & Patches
Creating the Cage
Editing the Cage
Refining the Cage Form
Converting the Cage to a Patch Object
Detaching a Piece of the Cage
Model Example - A Mousehead using Metaformz & Patches
Creating the Head using Metaformz
Creating the Ears using Patches
Creating the Nose
Creating the Eyes
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