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Carrara 5 Training Information
Author: Mick Bremner
Duration: 9 hrs
Video Lessons: 102
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9


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Carrara 5 Training - FREE Tutorials

FREE Carrara 5 Training
Learn Carrara 5 in the shortest time possible, start now with the linked tutorials below:   (Please allow a few seconds to load)
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Introduction
 Introduction
 New in Carrara Pro 5
 Interface Tour
 Room Tour - Assembly
 Room Tour - Model
 Room Tour - Storyboard
 Room Tour - Texture
 Room Tour - Render
 General 3D Best Methods

Using The Cameras
 Cameras For Navigating Your 3D Space
 The Four Basic Cameras
 Track/Dolly/Pan/Bank Tools
 Motion Paths For Camera Movement

Creating Scenes
 Using the Universal Manipulator
 Primitive Objects
 Creating Text Objects
 Formula Objects
 Creating Plants
 Advanced Creating Your Own Plants - Tuition 1
 Advanced Creating Your Own Plants - Tuition 2
 Exploring the Scene Wizard & Browser
 Custom Carrara Objects Library
 Importing 3D Models
 Best-methods For Scene Management

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Managing Scene Elements
Setting Up a Scene
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Eye Dropper

Lighting a Scene
Basic Scene Lighting
Using the Distant Light
Using the Spot Light
Using the Bulb Light
Using the Anything Glows Light
Using the Shape & Tube Light
Best-methods For Lighting
Advanced - Special Lighting Effects

Modifiers
Using Modifiers & Deformers
Grouped Modifiers

The Three Carrara 5 Modelers
Comparing Spline/Vertex/Metaball Modelers

Spline Modeler
Creating Cross Sections
Creating a Wine Glass
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Extrusion Methods

Vertex Modeler
Vertex Basics
Extruding & Sweeping
Lathing & Lofting
Tool Integration/Creasing/Smoothing
Booleans & the Cut Tool
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Edge Tools

Metaball Modeler
Using the Metaball Modeler

Creating Terrains
Introduction to Terrain Objects
Creating & Modifying a Terrain
Using the Map Editor
Creating Realistic Skies

Using the Replicators
What are the Two Replicators?
The Replicator - Tuition 1
The Replicator - Tuition 2
The Surface Replicator
Advanced - Shader Controlled Surface Replication

Using Shaders
Shader Introduction
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Working With Texture Maps
Displacement Maps
Shader Domains & Layer Lists
Layer Lists Continued
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Translucence
Advanced - The Terrain Shader
Advanced - Terrain Shader Continued

Adding Natural & Environmental Elements
Using Particles - Tuition 1
Using Particles - Tuition 2
Advanced - Animating Particles & Particle Maps
Adding Fire/Fountains/Fog
Adding Volumetric Clouds

Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics & Behaviors
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects

Character Animation
Basic Rigging
Adding Bones
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Motion Constraints For Robots
Creating & Using Morph Targets

Importing Poser Files
Importing With Transposer & Poser Native Files

Rendering
Best-methods For Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering

Conclusion
Wrap-Up
Contact Information

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