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Carrara 6 Pro Training Information
Author: Mark Bremmer
Duration: 19 hrs
Video Lessons: 184
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9


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Carrara 6 Pro Training Description
• Learn all the essentials of this versatile 3D software in just a few hours with these online Carrara 6 Pro training tutorials.
• Using high quality video training movies, expert instructor Mark Bremmer, demonstrates all the important aspects using real world examples.
• This beginners training method will ensure you'll not only learn this program and increase your confidence, but also discover the most effective workflows and pick up some handy tips, tricks and techniques along the way.
• Start learning right away by viewing the FREE Carrara 6 Pro training tutorials by clicking any blue linked lesson above.

Carrara 6 Pro Training - FREE Tutorials

FREE Carrara 6 Pro Training
Learn Carrara 6 Pro in the shortest time possible, start now with the linked tutorials below:   (Please allow a few seconds to load)
To ensure the FREE tutorials below run smoothly, please view our short checklist - CLICK HERE

Introduction
Introduction / Terminology / Scope
New in Carrara Pro 6 - Tuition 1
New In Carrara Pro 6 - Tuition 2

Interface

Interface Tour
Room Tour / Assembly - Tuition 1
Room Tour / Assembly - Tuition 2
Room Tour / Model
Room Tour / Storyboard
Room Tour / Texture
Room Tour / Render
Browser / Content Manager
General 3D Best Methods
Preferences

Using The Cameras

The Three Basic Cameras
Camera Properties - Tuition 1
Camera Properties - Tuition 2
Using Cameras For Navigating Your 3D Space
Navigating With Track / Dolly / Pan / Bank Tools
Advanced Motion Paths For Camera Movement

We hope you enjoyed the free lessons above. To view the complete contents including the chapters below, please purchase the CD. Alternatively you can sign up to the Online University and gain full, instant access to this, and all 450+ tutorials for only $30/£15 per month by clicking here
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Creating Scenes
Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Ocean Primitive
Exploring the Scene Wizard and Browser
Creating Your Own Carrara Library of Objects
Importing 3D Models

Managing Scene Elements
Setting Up a Scene
Grouping / Nesting and Hotpoints
Moving / Scaling and Rotating
Aligning / Duplicating / Distributing and Spacing Objects
Using the Eye Dropper
Advanced Scene Management

Lighting a Scene
Scene Lighting Controls
Using the Distant Light
Using the Spot Light - Tuition 1
Using the Spot Light - Tuition 2
Using the Bulb Light
Using the Anything Glows Light
Environment Light Tool
Using the Shape and Tube Light
Master Lights
Moon and Sun Light
Best Methods For Lighting
Advanced Special Lighting Effects
Advanced HDRI and IBL lighting - Tuition 1
Advanced HDRI and IBL lighting - Tuition 2
Advanced Ambient Occlusion

Modifiers and Behaviors
Using Modifiers and Behaviors
Behaviors for Animation - Tuition 1
Behaviors for Animation - Tuition 2

The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers

Spline Modeler

Creating Cross Sections
Creating a Jet Engine
Jet Engine Continued
Advanced Importing From Drawing Programs
Advanced Additional Imports
Extrusion Methods - Tuition 1
Extrusion Methods - Tuition 2 (with Compounds)

Vertex Modeler
Vertex Room Basics
Selecting Deleting Dissolving
Polylines Sweeps
Dynamic Extrusion
Lathing and Lofting
Tool Integration / Creasing / Smoothing
Linking / Polygon Tool / Tesselate and Add Tool
Boolean
Cut Tool
Subdivision Smoothing and Soft Selection
Symmetry Change and Drawing Plane
Edge Tools - Tuition 1
Edge Tools - Tuition 2
Pro Tool Modeling
Gordon / Coons / Ruled and Double
Bridge Tool
Advanced Displacement Painting - Tuition 1
Advanced Displacement Painting - Tuition 2
Advanced UV Mapping - Tuition 1
Advanced UV Mapping - Tuition 2
Advanced UV Mapping - Tuition 3
Advanced UV Mapping - Tuition 4
Advanced UV Mapping - Tuition 5
Advanced Morph Targets - Tuition 1
Advanced Morph Targets - Tuition 2

Metaball Modeler

Using the Metaball Modeler - Tuition 1
Using the Metaball Modeler - Tuition 2

Plant Modeler
Building Plants - Tuition 1
Building Plants - Tuition 2
Building Plants - Tuition 3
Building Plants - Tuition 4
Make a Bush
Advanced Custom Leaves - Tuition 1
Advanced Custom Leaves - Tuition 2

Creating Terrains and Skies

Introduction to Terrain Objects
Creating and Modifying a Terrain
Using the Map Editor
Terrain Shader
Creating Realistic Skies

Hair
Creating Hair - Tuition 1
Creating Hair - Tuition 2 (Groups)
Guide Hair and Density
Guide Hair and Curling
Guide Hair Addition Draping
Advanced Domain Selection
Advanced Symmetry and Hair Groups
Advanced Resets Styling Drapes
Advanced PostDrape Styling - Tuition 1
Advanced PostDrape Styling - Tuition 2
Advanced Shader Control
Advanced Texture Map Controls

Using the Replicators

What are the Two Replicators?
The Replicator - Tuition 1
The Replicator - Tuition 2
Animated Replicator
The Surface Replicator - Tuition 1
The Surface Replicator - Tuition 2
Advanced Shader Map Surface Rep

Using Shaders

Shader Introduction
Shader Tree and Basic Shader Functions
Using the Shader Tree and Applying Shaders
Mixer
Multichannel Mixer
Working With Texture Maps
Texture Maps / Reference Shader
Displacement Maps - Tuition 1
Displacement Maps - Tuition 2
Shader Domains and Layer Lists Domains - Tuition 1
Layer List Domains - Tuition 2
Layer List Domains - Tuition 3
Layer List Domains - Tuition 4
Layer List Domains - Tuition 5
Translucence
Subsurface Scattering - Tuition 1
Subsurface Scattering - Tuition 2
Transparency with Absorbtion - Tuition 1
Transparency with Absorbtion - Tuition 2
Advanced Complex Shader Development
Advanced Animated Displacement Mapping - Tuition 1
Advanced Animated Displacement Mapping - Tuition 2
Advanced Refraction and Reflection - Tuition 1
Advanced Refraction and Reflection - Tuition 2
Advanced The Terrain Shader - Tuition 1
Advanced The Terrain Shader - Tuition 2
Advanced Elevation controls
Advanced Shader Plug-ins - Tuition 1
Advanced Shader Plug-ins - Tuition 2

Adding Natural and Environmental Elements

Using Particles - Tuition 1
Using Particles - Tuition 2
Using Particles - Tuition 3
Advanced Animating Particle Maps
Fire
Fountains
Fog
Adding Volumetric Clouds

Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics
Advanced NonLinear Animation
Advanced Timeline Graph Editor
Advanced Camera Animation and Effects

Character Animation

Basic Rigging
Inverse Kinematics
Weightmap Painting
Bones with Symmetry - Tuition 1
Bones with Symmetry - Tuition 2
Motion for Organics - Tuition 1
Motion for Organics - Tuition 2
Motion Constraints For Robots
Advanced Rigging Morph Targets

Rendering
Best-methods For Rendering - Tuition 1
Best-methods For Rendering - Tuition 2
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination
Ambient Occlusion
Rendering Irradiance Maps
Rendering Caustics
Rendering G-Buffers
Batch and Network Rendering

Conclusion

Wrap-Up and Resources
Contact Information

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These tutorials are also available on CD ROM:
Carrara 6 Pro Tutorial on CD

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