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Metacreations Canoma Training Information
Author: Matt Neutra
Duration: 10 hrs
Video Lessons: 125
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These tutorials are also available on CD ROM:
Metacreations Canoma Tutorial on CD
Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9


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Metacreations Canoma Training - FREE Tutorials

FREE Metacreations Canoma Training
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Introduction to tutorials
 What is Canoma?
 About this CD
 Where can I get technical Support?
 System Requirements
 Installing Canoma

Application Overview
 Chapter Intro
 The Canoma Workspace
 The Canoma Project Window
 Camera Controls
 The Creation Tab
 The Toolbar
 Selecting Objects
 The 2D image Palette
 Texture Controls
 The Animation Tab
 The Menu Bar
 Status Tips
 About Canoma
 Accessing The Metacreations Web Site

Tutorial
 Tutorials Intro
 Creating a 3D model:
  Pinning Corners
  Viewing Progress
  Adding Textures and a ground plane
 Filling in the details:
  Adding a second Image
Modeling Nearby Objects
  Adding a Close-up Image
  Editing Textures
  Creating a Building Model
 Completing a Building Model
 Note: Reducing Confusion
 Lesson 3: Navigating through a model
 Aligning Objects Precisely
 Using Glue
 Picking Up Speed
 Lesson 1: Duplicating Similar Elements
 Lesson 2: Adding Detail
 Lesson 3: Adding a ground plane
 Tutorials Chapter Summary

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Canoma Basics
Chapter Introduction
Customizing Canoma
Setting the preferences
Setting up the workspace
Creating a Canoma Project
Organizing the Project Folder
Adding 2D Images
Creating 3D models
Adding a texture
Creating animations
Undoing Operations
Saving and Closing
Importing exporting and rendering

Preparing Projects
Taking Photographs
What works Best
Using several Photographs
Working from overviews to more detailed Photos
Don't Move things
Modifying Photos
Exposure and lighting
Camera location

Building Projects
How Canoma Works
Modeling 3D objects
Using 2d source images
Modeling from the ground up
Canoma is always Calculating
Before you start
Working with objects
Matching objects to photo elements
Selecting the correct starting object
Objects with editable polyline contours
Calibrating a Scene
Adding an Object
Setting selection based options
Selecting and object
Deleting an object
Checking object information
Stacking objects
Duplicating objects
Pinning Objects
Viewing projects in progress
Using Beads
Defining Edges
Using Glue
Deleting All Constraints
Using Solo Mode
Using Shadows
Displaying the Background Image
Avoiding Model Stress
Working with Texture
Stealing Textures 0631 Using the 2D lmage Palette

Viewing Models
Positioning the View of Your Model
Using the Trackball
Using the Cross Controls
Using the In-View Navigation Controls
Banking Control
Field of View
Zooming and Panning
Resetting the Viewpoint

Editing Textures
Retouching or Editing Textures in 2D
Editing for 2D Renders
Using the Alpha channel

Creating Animations
How Animation Works in Canoma
Creating an Animation
Using the Animation Controls
Creating Keyframes
Setting Animation Options
Previewing an Animation
Rendering an animation

Advanced Modeling
Modeling Objects
Adding Source Images
Free vs. Constrained Parameters
Misleading Canoma and Stressing a Model
Using Geometric Tricks
Modeling the First Image
Using Temporary Helper Objects
Creating the Same Orientation
Duplicating Objects with the Same Dimensions
Forcing Necessary Parameters
Using Glue to Align Objects
Using Point To Point Glue
Using Point to Edge Glue
Create a Balcony Using Edge to Edge Glue
Summary

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